Player settings
was {{ diffLabel(diskModel.player.diff) }}
Character
was {{ diskModel.chars[curChar][f.key] }}
was {{ wexpTag(diskModel.chars[curChar].wexp) }}
Equipped items
Slot 0 = harness, slot 1 = orb, then general item slots (how many are usable in-game
grows with weapon EXP). “(none)” = empty (
0x29).
{{ rawHex }}
Bodyguards
4 teams, each with up to 8 guards. Points are the stored per-team value —
team stats and how many guards are unlocked are derived from points by the game.
Names are editable (max 8 characters).
points
Items
{{ i }}
{{ name }}
Pending changes {{ pendingGroups.length }}
No changes yet.
{{ g.title }}
{{ r.label }}
{{ r.old }}{{ r.new }}
How it works
Edits live in a working copy; the file on disk is untouched until you
Download, and the checksum is recomputed automatically.
Reset all re-reads the file from disk; Reset character
reverts just the selected one.